Virtual has become reality today. With the digitization of almost every sector, businesses have entered the domain of virtual reality. However, using VR gadgets might cause certain injuries to the human body. They might not be deadly but, they can be highly painful. Nevertheless, the researchers from Oregon State University that provides actionable insights on how to protect the human body from constant fatigue caused by using VR gadgets. The study presents, data such as number of people using VR gadgets and how they are experiencing major muscle deterioration due to extensive use. The research is the result of combined effort and union of technologies like motion sensors and advanced computer graphics.
What Stimulated the Demand for Such Extensive Research?
According to the lead author of the study Jay Kim, there were no standards on the development of the VR devices. Due to the lack of these standards, several users are complaining about issues like backache, elbow fatigues, and various others. Hence, it was important to analyze which part of the body gets affected the most and up to what extent. Therefore, the researchers used motion sensors on the users and monitored the movement of their muscles.
This, as a result, shall allow the VR device manufacturers to redesign their devices. However, the area that has to bear the maximum stress are joints of beck and shoulders. The device manufacturers can focus on these areas and develop improved versions of their devices.
How Scientists Reached to the Conclusion?
In order to get precise information on the movement of the muscle, 30 users used Oculus Rift VR headsets. During the experiments, the users were to touch certain points that appeared on the screen of the device. These dots had their positions 15 degrees above normal angle and 15 degrees below. During the research, it became clear that no matter where the points were, the maximum pressure was on shoulders and neck. This allowed the researcher to derive the conclusion of their research.